Story Building: Pacing

A story is considered complete if it contains complex vivid characters with goals moving in a setting described through all or at least many different types of sensory details, and the plot logically follows from an inciting incident, through several logical complications, reaching a climax, and settles many reader questions by the time the concludingContinueContinue reading “Story Building: Pacing”

Scene building: middles

Today we’re going to discuss building compelling “middles.” Between the beginning and the end, most of the story happens. Popularly, the “muddled middle” or “the slog,” this is the bulk of your story’s plot before the climax. After the climax is generally the shortest part of your story, tying up loose ends, and characters pattingContinueContinue reading “Scene building: middles”

Scene building: beginnings

Listen to this post or others on Spotify or Anchor.fm I’ve talked previously about how to structure a scene. The beginning, or entre, should start as close to the moment the POV character starts pursuing their scene goal. But when exactly is that? And how do you decide whether to start with narrative, like describingContinueContinue reading “Scene building: beginnings”

Scene building using goals

Listen to this blog on Spotify. I previously discussed the structure of a scene is based around conflict and overcoming it. But conflict and obstacles comes in many forms. They can be as simple as encountering a child’s fallen toy on the floor while crossing the room. What really guides the scene and makes itContinueContinue reading “Scene building using goals”